W A S D o flechas: caminar. Shift: correr. Espacio: saltar. Arrastra: mirar. Junto a un portal: haz clic o pulsa F. C o IMPULSO: impulso. La hierba alta te esconde. Pulsa otra vez cuando brille: doble impulso. El hielo brillante resbala. Quieto en un montón de hojas, no te ven; correr te delata. El portal del norte vuelve al santuario.Arrastra a la izquierda: Axel camina hacia allí; más lejos, corre. Arrastra a la derecha: mira alrededor. Junto a un portal: tócalo.Toca y arrastra: Axel camina hacia allí; más lejos, corre. IMPULSO: escapa de las sombras. La hierba alta te esconde. Tócalo otra vez cuando brille: doble impulso. El hielo brillante resbala. Quieto en un montón de hojas, no te ven; correr te delata. El portal del norte vuelve al santuario.
Toca el portal para entrarHaz clic en el portal o pulsa F para entrarToca la puerta para viajarHaz clic en la puerta o pulsa F para viajar
How to play
W A S D or arrows: walk. Shift: run. Space: jump (plaza and sanctuary). Drag: look around. Q / E: turn the camera. Esc: menu.
Walk up to a portal, then click it or press F: Axel leaps through.
Bazar de Luminara (west of the plaza): walk up to the merchant's counter, then click Abrir Bazar or press F. The round item button at the right edge: tap it to pick a potion or artifact (I opens it), then tap Usar (or press U) to use it. Menu, Quick items: choose which items appear and in what order. A bought ability gets its own button next to IMPULSO. The Chronicles book is on the main plaza; a page found in a level is saved and read there.
Plaza portal: to the Infinite Portal Sanctuary, a round temple with six portals on its rim. Green portal there: Level 1. The Worlds Lectern in the middle: walk up and tap it to show the next six worlds. The gate behind where you arrive: back to the plaza.
Level 1: the camera stays high above the maze and never turns by itself; W A S D (or a mouse drag) move Axel up, down, left and right on the screen. Touch a Lumi to rescue it, lead it to the exit portal (top right of the maze) to bring it home. Collect the 14 gems. The Corrupted Lumaris hurt: C is IMPULSO, a quick dash to escape (it is loud, and dashing through one is safe). The Obsidian Guardian guards the exit portal: its ground slam costs two hearts, so wait for it to recover or dash past; dash through its shockwave with IMPULSO. Walking in tall grass hides you; running or dashing gives you away, and one that comes close can still find you. The one that takes your last heart evolves.
Level 2, Las Tierras Marchitas (the second portal in the sanctuary, open once Level 1 is complete): a square stone maze with the Heart of Corruption at its centre. Rescue the nine Lumis, collect the 14 gems and avoid the Umbrak: the floating Susurrante dashes, the Reptante pounces, the Espora leaves a spore cloud that slows you. Each one glows and gets ready before it attacks, then pauses. Double Impulse: press C again right after a dash for a second, shorter dash. The second Chronicles page is hidden somewhere off the paths.
Level 4, El Bosque de las Almas Perdidas (the fourth portal in the sanctuary, open once Level 3 is complete): a square maze of ancient mossy stone walls in an enchanted forest, with a stone clearing at its centre, three old chambers and a glowing mushroom grove. In this first version you explore it; its creatures, Lumis and gems come later. The exit portal in the north takes you back to the sanctuary.
Touch and drag on the left of the screen: Axel walks the way your finger points, drag further to run. Drag on the right of the screen: look around. Jump button (plaza and sanctuary): jump. The menu button at the top right: settings, camera and more.
Walk up to a portal and tap it: Axel leaps through.
Bazar de Luminara (west of the plaza): walk up to the merchant's counter and tap Abrir Bazar. The round item button at the right edge: tap it to pick a potion or artifact, then tap Usar to use it. Menu, Quick items: choose which items appear and in what order. A bought ability gets its own button next to IMPULSO. The Chronicles book is on the main plaza; a page found in a level is saved and read there.
Plaza portal: to the Infinite Portal Sanctuary, a round temple with six portals on its rim. Green portal there: Level 1. The Worlds Lectern in the middle: walk up and tap it to show the next six worlds. The gate behind where you arrive: back to the plaza.
Level 1: no stick and no Jump button. Touch the screen anywhere and drag: Axel walks the way your finger points (up on the screen is up the maze), drag further to run, lift to stop. The camera stays high above the maze and never turns by itself. The day turns by itself; to change that, open the menu, then Settings, then Time of Day. Touch a Lumi to rescue it, lead it to the exit portal (top right of the maze) to bring it home. Collect the 14 gems. The Corrupted Lumaris hurt: the turquoise IMPULSO button is a quick dash to escape (it is loud, and dashing through one is safe). The Obsidian Guardian guards the exit portal: its ground slam costs two hearts, so wait for it to recover or dash past; dash through its shockwave with IMPULSO. Walking in tall grass hides you; running or dashing gives you away, and one that comes close can still find you. The one that takes your last heart evolves.
Level 2, Las Tierras Marchitas (the second portal in the sanctuary, open once Level 1 is complete): a square stone maze with the Heart of Corruption at its centre. Rescue the nine Lumis, collect the 14 gems and avoid the Umbrak: the floating Susurrante dashes, the Reptante pounces, the Espora leaves a spore cloud that slows you. Each one glows and gets ready before it attacks, then pauses. Double Impulse: tap IMPULSO again right after a dash for a second, shorter dash. The second Chronicles page is hidden somewhere off the paths.
Level 4, El Bosque de las Almas Perdidas (the fourth portal in the sanctuary, open once Level 3 is complete): a square maze of ancient mossy stone walls in an enchanted forest, with a stone clearing at its centre, three old chambers and a glowing mushroom grove. In this first version you explore it; its creatures, Lumis and gems come later. The exit portal in the north takes you back to the sanctuary.
Explore view: drag to look around, pinch or scroll to zoom
Menu
The sun crosses the sky through sunrise, morning, midday, afternoon, sunset, dusk, night and dawn. The day stands still while the game is paused.
The time you pick stays until you change it or go back to Automatic Cycle.
The items in your quick menu (the round button at the right edge). Up and down change the order, 1.º puts an item first and selects it, Visible or Oculto shows or hides it. Your choice is saved.